Code-Snippets

Synch & Undo

Info:

In the Synch & Undo project, my focus was not on game design, but on the development of a highly modular system for game components. This system provides the basis for fast and efficient extensibility, allowing the design of diverse and complex game mechanics. The core philosophy of this project is to provide a robust architecture where modularity and flexibility of components are central, allowing easy adaptation and extension of the system to specific game concepts.

The game offers players a dynamic and interactive world, brought to life through a sophisticated system of modular classes and mechanisms. At the heart of this game system are carefully designed classes such as GameObject, Component, Character, Player, Enemy, and various specialized classes such as EquipmentManager, CommandInvoker, and ConsoleManager. Together, they provide a rich and layered player experience.

Players and developers can interact with the game in real time through the ConsoleManager, making adjustments and retrieving game information to aid in debugging and deeper exploration of game mechanics. Gameplay is controlled through an intricate command system that allows actions such as moving, attacking, or using special abilities to be implemented as commands for flexible character control.

This project is a testament to my commitment to pushing the boundaries of digital simulation and component-based game architecture, and reflects my passion for bringing theoretical concepts to life through innovative programming and design.

Water-Simulation

Info:

In this project, I immersed myself in the complex world of water simulation, focusing on creating a realistic and dynamic digital representation of fluid behavior. This project showcases my skills in computational fluid dynamics and my ability to implement complex algorithms in a simulation environment.
Through this project, I have demonstrated my ability to translate complex physical phenomena into a computationally efficient and visually compelling simulation. It reflects my commitment to pushing the boundaries of digital simulation and my passion for bringing theoretical concepts to life through programming.

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Audio & UI System

Info:

In this older project, I focused on the development of two crucial systems: the audio system and the UI canvas manager, which showcased my ability to create user-friendly and efficient interfaces in game development.
This project exemplifies my ability to create scalable and efficient systems for video games. My work on the audio and UI systems demonstrates a blend of technical skills and a keen understanding of the user experience that is critical to modern development.

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